#include "BlockGrass.h"

BlockGrass::BlockGrass(int nID, int textureName, int dirtTI, int grassTI, int sideGrassTI)
	: BlockTemplate(nID, textureName, sideGrassTI)
{
	m_textureIndices[SIDE_TOP] = grassTI;
	m_textureIndices[SIDE_BOTTOM] = dirtTI;
}
BlockGrass::~BlockGrass(void)
{
}
string BlockGrass::GetInternalBlockName()
{
	return "grass";
}
uint BlockGrass::GetRenderType()
{
	return RENDERTYPE_GRASS;
}